Mutants And Masterminds Power Profiles Free Download
As requested here is the PL 10 version of Kyle Rayner Green Lantern. I've included a zip file with the FGII extracted character file and A token and portrait.
Green Lantern (Kyle Rayner) - PL 10 Strength 1, Stamina 0, Agility 2, Dexterity 3, Fighting 2, Intellect 1, Awareness 2, Presence 2 Advantages Teamwork, Ultimate Effort: Will Checks Skills Athletics 3 (+4), Close Combat: Unarmed 2 (+4), Deception 2 (+4), Expertise: Art 1 (+2), Insight 5 (+7), Investigation 3 (+4), Perception 3 (+5), Ranged Combat: Power Ring 5 (+8), Technology 2 (+3) Powers Power Ring (Removable).. AI and Database: Feature 2.. Flight 7 (Speed: 250 miles/hour, 0.5 miles/round).... Movement 4 (Alternate; Environmental Adaptation: Zero-G, Space Travel 3: other galaxies).. Force Field.... Immunity 10 (Life Support)....
Death Powers (PDF) A Mutants & Masterminds Power Profile Design and Writing: Steve Kenson Editing and Development: Jon Leitheusser Art: Dan Brereton Playtes. This product is for Mutants & Masterminds Third Edition. Download an excerpt from Power Profile: Mental Powers for free! SKU: grr9336e.
Protection 10 (+10 Toughness; Impervious, Sustained).. Force Manipulation.... Force Blast: Damage 12 (Dynamic [0 active, 0/24 PP, 2/r], DC 27; Increased Range: ranged).... Force Bubble: Burst Area Immunity 7 (Dynamic [0 active, 0/24 PP, 3/r], Enviromental Conditions (All), Suffocation (All); Affects Objects Only, Burst Area: 30 feet radius sphere, Increased Range: ranged).... Force Constructs: Create 10 (Dynamic [0 active, 0/24 PP, 2/r+2], Volume: 1000 cft., DC 20; Increased Mass, Precise)....
Lifting: Move Object 12 (Dynamic [0 active, 0/24 PP, 2/r], 100 tons).... Mobile Constructs: Create 8 (Dynamic [0 active, 0/24 PP, 3/r], Volume: 250 cft., DC 18; Movable).. Link to Central Power Battery: Senses 1 (Communication Link: Mental).. Scanning Beam: Senses 6 (Analytical (Type): Auditory, Analytical (Type): Visual, Analytical (Type): Chemical).. Universal Translator: Comprehend 4 (Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood) Offense Initiative +2 Force Blast: Damage 12, +8 (DC 27) Grab, +2 (DC Spec 11) Lifting: Move Object 12, +8 (DC 22) Throw, +3 (DC 16) Unarmed, +4 (DC 16) Complications Fear Given Form: Several times during his career, Rayner’s own fears and darker impulses have taken on physical and deadly form. Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.
Weakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring’s effects is equal to the wearer’s Will rank, and moments of self-doubt or hesitation can cause the ring to fail. Languages Native Language Defense Dodge 10, Parry 9, Fortitude 8, Toughness 10, Will 12 Power Points Abilities 26 + Powers 76 + Advantages 2 + Skills 13 (26 ranks) + Defenses 33 = 150. Here is a PL10 Zatanna that I would like to play. Zatanna - PL 10 Strength 0, Stamina 2, Agility 2, Dexterity 4, Fighting 3, Intellect 3, Awareness 3, Presence 4 Advantages Artificer, Attractive, Connected, Defensive Attack, Extraordinary Effort, Fascinate (Expertise), Luck, Ritualist, Teamwork Skills Close Combat: Magic 5 (+8), Deception 4 (+8), Expertise (PRE): Performance 6 (+10), Expertise: Magic 12 (+15), Insight 7 (+10), Perception 7 (+10), Persuasion 6 (+10), Ranged Combat: Magic 4 (+8), Sleight of Hand 6 (+10), Treatment 3 (+6) Powers Magic.. Cigam Ekirts: Blast 12 (DC 27)..
Enogeb Cigam: Nullify 12 (magical, Counters: All Magic Effects, DC 22; Broad).. Otserp Egnahc O!: Cumulative Affliction 9 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged).. Raeppa: Create 9 (Volume: 500 cft., DC 19; Increased Duration: continuous, Subtle: look natural).. Tcetorp: Deflect 14 (Increased Range: perception).. Tropsnart Em: Teleport 14 (60 miles in a move action, carrying 50 lbs.).. Wb Won Dnuob: Affliction 12 (1st degree: Hindered, 2nd degree: Defenseless, 3rd degree: Paralyzed, DC 22; Alternate Resistance (Dodge), Increased Range: ranged)..
Absolutely, Feel free to drop in - we definitely have room. This game is meant as a final walk through of the rules and sytem for myself as gm and any new players before we start a regular campaign based on the Civil War. The server alias is 'daring nail cold thug'.
We will be using the FG TeamSpeak Serve. Servername: fgts.servegame.com No port or password needed to connect. Today's game (August 12) will run roughly from 9am-1pm EST (GMT - 4 I believe). HOWEVER - I must unfortunately interrupt the game from about 10-11 to pick up my dog. I apologize for that, but it was a 'honey do' I couldnt get out of. After today's walkthrough, I will post the Civil War details sometime over the next week or so.
This page describes Mutants & Masterminds support for Hero Lab. To read more about Hero Lab, visit the page, or the page for a specific game system - you can find links at the bottom of this page. Hero Lab supports both 2nd and 3rd editions of Mutants & Masterminds. This means that you can use Hero Lab to create characters for either game. When you activate Hero Lab for Mutants & Masterminds, you must pick one of these two game versions to use. The other edition of the game will be available in demo mode, and you can acquire full access to it for. What's Included for 3rd edition?
(Please note that choosing this game does not let you create characters for Mutants & Masterminds 2nd edition.) • Core data package includes content from the Mutants & Masterminds 3rd Edition Hero's Handbook, plus new equipment and optional rules from the Supernatural Handbook and Gamemaster's Guide. • Supplement data packages available for Power Profiles ($12.99), including hundreds of pre-built powers from the Power Profiles supplement, and Gadget Guides ($9.99), containing hundreds of incredible inventions and clever gadgets from the Gadget Guides supplement. What's Included for 2nd edition? (Please note that choosing this game does not let you create characters for Mutants & Masterminds 3rd edition.) • Core data package includes content from the complete Mutants & Masterminds 2nd Edition Core Rulebook. • Supplement data package (purchased at additional cost of $19.99) includes Ultimate Power, many rules from the Mastermind's Manual, and content from Book of Magic, Golden Age, Hero High, Iron Age, Lockdown, Mecha & Manga (including Mecha creation) and Warriors & Warlocks. • Hundreds of pre-built characters and NPCs, from a variety of official Mutants & Masterminds supplements, are provided for GMs to use in their adventures.
Solarwinds Orion 10 3 Keygen Photoshop. Mutants & Masterminds Features • Powers are completely configurable - Hero Lab allows you to add descriptors, feats, power feats, extras, flaws, drawbacks and alternate powers. Extras like 'Duration' or 'Action' can be added, allowing the basic characteristics of the power to be changed. • See how many Power Points each ability, power and trait costs at a glance. Hero Lab also breaks down your total Power Points spent by category, allowing you to see where your Power Points are going. • Power Point costs are automatically recalculated whenever you make a change.
Powers include feats, extras, flaws, drawbacks and alternate powers in their total cost. • Variable powers like Alternate Form, Shapeshift and Variable (Ultimate Power supplement only) allow you to configure saved 'Power Settings' that you can activate with a single click. • In-Play support includes full calculation of all derived statistics. Powers like Density, Super-Speed and shapeshift forms are all incorporated into your ability scores (and other traits) with a single click. • When creating a player character, the Starting Power Level, Power Points and Power Points per Power Level can all be customized. When creating an NPC, you're free to add as many power points as you want, and Hero Lab will automatically calculate the Power Level for you.
• Power trade-offs clearly shown, allowing you to see where you're going over or under the power level limits. • 'Minions' and 'Sidekick' feats (and the related powers) allow you to add child heroes whose Power Point cost is limited appropriately. • Includes three different types of printed output - normal 2-page character sheet, summary 1-page character sheet, and summary statblock character sheet (for GMs). An optional 1-page play aid sheet can be appended to any of these. You can also output statblocks to text, HTML, BBCode or Wikitext. • Includes over 150 character images previously published by Green Ronin, allowing you to personalize the look of your hero. • Configurable settings allow you to enable and disable rules as you see fit - Power Level limits and trade-offs can be turned on and off, and individual rules from the Mastermind's Manual can be enabled and disabled.
• Heroes, Constructs and Minions can all be created. Hero Lab automatically removes the appropriate ability scores and damage conditions for the current hero type.
• Journal mechanism allows you to add Power Points and Wealth gained over the hero's adventuring career. • Wealth rules are fully supported, including gaining wealth from the Profession skill and Benefit: Wealth feat. • Includes rules for constructed equipment and devices as equipment, as used by the Costumed Adventurer archetype from the core rulebook.
• Includes sample Vehicles and HQs from the core rulebook, and allows you to create and configure your own. More Screen Shots Free Demo Version We offer a free demo version of Hero Lab, letting you test-drive the product for an unlimited amount of time - no registration required!, or check our our for more details. Additional Topics • • • • • External Links • • Other Games Supported: • • • • • • • • • • • •. For assistance, please. View our here. Army Builder is a registered trademark of Lone Wolf Development, Inc. The Army Builder logo and the Lone Wolf Development logo are trademarks of Lone Wolf Development, Inc.
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